AI Insights · Timothy · December 2022
Performance of Top 5 Pokemon Collector Games in Colombia Q4 2022
In Q4 2022, Pokémon collector games showed varied performance trends in Colombia, with notable fluctuations in downloads, revenue, and active user metrics.
In the fourth quarter of 2022, Pokémon collector games in Colombia exhibited diverse performance trends across downloads, revenue, and active users. This overview, based on data from Sensor Tower, highlights the key metrics for the top five games in this category.
Pokémon GO, developed by Niantic, Inc., experienced a notable increase in weekly downloads, peaking at approximately 13.6K in the final week of December. The weekly revenue fluctuated, reaching a high of around $4.7K in mid-October and stabilizing at about $3.1K by the end of the quarter. Active users saw a slight decline, starting from 589.1K in late September and ending at 528.2K in the last week of December.
Slugterra: Slug it Out 2, published by Nightmarket Games, showed a consistent pattern with weekly downloads generally hovering around 7K, peaking at 7.7K in the last week of December. Revenue reached its highest point at $151 in late October. Active user metrics remained relatively stable, averaging around 22K throughout the quarter.
Super Monster: Color Friends by CAESURA YOUTH ORCHESTRA saw a significant drop in weekly downloads from 13.1K in late September to 1.2K by the end of December. The game’s weekly active users peaked at 48.5K in late November, but the revenue remained negligible, with only a single dollar recorded in early December.
Pokémon UNITE from The Pokémon Company showed a steady increase in weekly downloads, culminating at 6.4K in the final week of December. Revenue trends were variable, with a peak of $2K in the last week of December. Active users increased from 67.3K in late September to 70.4K by the end of the quarter.
Merge Fusion: Rainbow Rampage, published by Xiaolin, had fluctuating download numbers, peaking at 9.7K in mid-October but dropping to around 2.5K by the end of December. Active users followed a similar trend, reaching a high of 13.1K in early October and ending the quarter at approximately 4.6K. The game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.